TODO: Add cross-platform ability to detect the shift and control keys held down while moving. Find a number pad and test/get it to work on linux/windows. Figure out how to resize the console on windows. Try to get terminal size info via telnet negotiation for non-tty connections in the ANSI lib. Include a "wilderness" generator. Maze generators should be loaded like DBI modules... with "genmaze" taking a "method" argument, which coresponds to a .pm module sitting in a directory somewhere. MAYBE: Maybe switch the map entries over to Area::Entry objects that stringify to symbols Maybe move Item, Mob over to the Utils namespace? Maybe wait to see how they develop?